
Now the player could specialize his skills just like in EVE, and his skills would in turn determine how easy it was to hack a node as well as determine the amount of ICE nodes on the grid. However the more difficult the lock, the more harder it was to get a straight line because some of the ICE nodes, which if you tripped would sound the alarm. Now: If anyone recalls who has played SS2 Will recall the simple but brilliant system of hacking terminals, doors, lockers and so forth.Įssentially it was a small mini-game which required the player to connect three nodes in a straight line on a grid in order to gain access. IMO, the best Sci-Fi / RPG / FPS / Horror game to date. Mission difficulty is the setting I'd most expect to have to weird long-term effects when changed, especially if you have it on a low setting, bypass some major objective that isn't mandatory on that difficulty, and then turn it up to a difficulty level where it is mandatory.Firstly I presume if you know anything about PC Games in the last decade it would be the game System Shock and its successor : System Shock 2. Changing the combat difficulty to 0 won't make enemies that are already hostile passive, but newly spawned enemies will be, and changing the puzzle difficulty to 0 will make puzzles you haven't already solved auto-solve when accessed, for example. I haven't tested this extensively, but it does seem to work.

$ bin/res -update -res SAVGAM00.DAT -in-place 4001 You could also unpack the chunk and edit it directly, which entails a few more steps but means you don't need to worry about finding the right address, since it'll always be at 0x15-0x18: $ bin/res -extract -res SAVGAM00.DAT 4001 In a decompressed save file, the difficulty settings will be found near (not necessarily at, depending on the preceding chunks) bytes 0x2C0-0x2C3 of the file in any case they will always be found 0x15 (21) bytes after your character name, which should appear early in the file, a few bytes after the name of the save file itself. Your best bet is to use something like ss1edit to decompress the save file, then edit it (I use dhex here, but of course any hex editor will do): $ bin/res -decompress -in-place -res SAVGAM00.DAT Unfortunately, chunk 4001 is stored compressed, so you can't just open SAVGAMXX.DAT in a hex editor and change the settings.

In the save file, they are stored at offsets 0x15-0x18 of chunk 4001. There's no in-game way to change the difficulty settings.
